Aeolia Wiki Visits of the gods
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Rule

Visits of the gods

Now and then a God passes through the sky. The sky announces it 20 s ahead and marks a circle on the map for each temple.

Since v18.

How they work

The first visit comes at minute 4:00, then one every 150 s or a little more. Before the God arrives, the God’s circles appear on the map, with a radius of 4.5 cells, the name of the God and the seconds left. You have 20 s to get ready. There is one circle per temple, at the same distance from each one: what the God does in your circle it also does in the enemy’s. What counts is who arrives ready.

The four gods

  • Volana’s Dream (Wind): Volana sleeps and dreams. A golden bubble falls in each circle: whoever has a bridge or an island under it takes it. See Wind bubbles.
  • Saetto’s Wrath (Lightning): one bolt a second in each circle, for a few seconds. It hits everyone’s bridges and buildings. A Lightning Rod in the circle catches it.
  • Nembra’s Cloudburst (Rain): the springs inside the circles give ×1.5 wind. Nembra usually arrives over a spring.
  • Lucerno’s Dawn (Sun): the circles are light of all four elements, as if there were a Stele of each, and they repair anyone’s bridges and buildings. See Steles and light.

The computer

From Wind up it answers: under Saetto it places a Lightning Rod where it has buildings, under Nembra it stretches a bridge toward a free spring in the circle.

See also

Mentioned here or mentioning this page
Bridges and landings · Free world · Lightning Rod · Steles and light · The story of Aeolia · Volana · Wind (level) · Wind bubbles

This page on the relation map

What’s new

  • v24 After Crowstone two new things open in the menu. The Free world is your home sky, with no enemy, and it saves itself. Gods’ Challenges are eight trials, two per God: if time runs out you haven’t lost, you try again.
  • v22 A match now lasts 20-30 minutes. Wind comes in more slowly, buildings cost more, the rack refills in 7 seconds, and a fallen temple rises again after 90 seconds. The late hours start at minute 22, and you can offer a truce from minute 15. Night, visits of the gods, prayers, drifting islands and Siege waves come later.
  • v20 The cards for the visits of the gods have a picture: the sign of the element in its color.
  • v20 After a match on the Route of the Winds, the title screen goes back to the world you had chosen. Before, Skirmish started again on the route world, and there the visits of the gods, night, villages and prayers stayed off until you reloaded the page.
  • v19 The panel for a visit of the gods, opened by tapping the label on the circle, closes at the end of the match and when you leave to the menu: before, it stayed open into the next match.
  • v18 Visits of the gods: about every two minutes Volana, Saetto, Nembra or Lucerno pass over the sky. Twenty seconds before, the map marks a circle for each temple, at the same distance, with the God’s name and the seconds left.
  • v18 In four-player matches the messages follow the story: the enemy Keeper brought to your altar turns to light and rises to the gods. The route says fifteen worlds in the Feats too.
  • v17.3 The story has its gods: Volana of the Wind, Saetto of the Lightning, Nembra of the Rain and Lucerno of the Sun. Each chapter is a meeting with one of them. Volana sleeps in the first spring, at Crowstone, and Sterpa, the spirit of a temple in the south, is racing to wake her before you.