Wind bubbles
Wind bubbles drift across the sky. Tap them when they are over your land.
How it works

Every 8-15 s a bubble is born at a random spot in the sky and drifts for 30 s. A bubble is worth 10 wind. 15% of the bubbles are golden and are worth 30. You can catch it only when it passes over your land or within one cell of it. Tap it. In a Gust the bubbles rush along with the front.
Fallen wind
When a tower knocks down a loaded Veiled one, its bundle becomes a bubble that moves toward whoever fired. Only that side can catch it.
See also
- Feats
- Bubble hunter
- Mentioned here or mentioning this page
- Cirro · Gust · Visits of the gods · Wind, the resource
What’s new
- v24.2 The end of a challenge tells you how it went: the time, the temple stage, the village points, the islands that believe in you, the bubbles taken by Cirro and the Veiled ones lost. If the challenge failed, the God’s line comes back.
- v21 Cirro, the guardian: every temple has a cloud bird with a heart of stone. He flies on his own and does one thing at a time: he repairs your buildings and bridges, escorts one of the Veiled, throws a rock at the nearest enemy building, or grabs a wind bubble over your lands.
- v18 Saetto sends one lightning bolt per second (a Lightning Rod catches it), Nembra makes the springs in the circle give more, Lucerno gives light of every element and repairs, and a golden bubble falls from Volana’s dream.
- v17 The bubble of your fallen wind is gray and can’t be tapped: only the enemy can take it. The rite says “1 sign left”.