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Level

Wind

A careful opponent. It strikes back, uses three elements and makes use of the weather.

What to expect

The computer decides every 4.5 s and makes at most 10 moves per minute. It harasses as early as minute 3:00 and attacks from minute 8:00. It fights for the central island from minute 7:00. It announces the target only 3 s ahead. From here up the computer hits your Veiled on the bridges and your Keeper when it leaves the temple. It saves its specials for the sky that helps them.

How to win

Get two different elements early and a rich spring. Answer its towers with the ones that beat them: Against every element. Protect the path of the Veiled: Defending the Veiled.

On the Route of the Winds

Worlds 9 (Rocca Seralia), 10 (Thresholds of Levina), 12 (Porto Dorabruna) are played at this level. The Route of the Winds.

See also

On the Route of the Winds
The Route of the Winds
Mentioned here or mentioning this page
Against every element · Day and night · Defending the Veiled · Drifting islands · Flyers and nests · Keeper · Miracles · The Veiled · Visits of the gods · Weaves · World of the Day together

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What’s new

  • v13 Gale decides faster and keeps up to six Collectors: now it beats a Wind-level player about six times out of ten.
  • v06 The temple holds out longer and gives wind even to whoever is shut out, so you can come back. On Wind level a match lasts 7 to 10 minutes.
  • v06 On Wind level the computer fights for the center right away and attacks as early as minute 1:15.