Crews and ranks
Every Collector chooses who carries its wind. The Veiled rank up with the loads they carry to the temple.
Since v17.
Who carries the wind




Tap a Collector of yours: under the crew there is Who carries the wind. Only the choices you already have appear.
- Veiled: the usual Veiled.
- Wind Runners, with Wind unlocked: they run faster and carry at most 55 wind. The Mortar’s hail doesn’t catch them.
- Stonebearers, with Rain unlocked: slower, they take one hit and repair the bridge under their feet. The Pylon’s lightning goes through them even if they still have their hit to block.
- Sunwings, with Sun unlocked: they fly straight from the temple to the Collector, over the sky, with at most 45 wind. No tower sees them, except the Pylon.
- Cart, when your Veiled are rank 2: only one per Collector. It is slow, it leaves when it has 100 wind or after 14 s and carries up to 150. It takes one hit, but hail breaks it, and enemy towers go for it before the Veiled.
Ranks
The temple’s Veiled rank up with the loads they carry: rank 2 at 30 loads, rank 3 at 80. At every rank they walk faster. From rank 3 every Veiled one takes one hit, and gets it back on every trip to the temple. The rank is next to the number of Veiled, under the wind.
See also
- Mentioned here or mentioning this page
- Collector · The Veiled
What’s new
- v23 Wind Runners and Sunwings carry up to 55 and 45 wind. Ranking up takes half as many loads.
- v17 Who carries the wind: tap a Collector and choose between the Veiled, Wind Runners (fast, carry little), Stonebearers (take a hit and repair the bridge), Sunwings (fly over the sky) and the Cart (slow, carries a lot).
- v17 The Veiled rank up with the loads they bring to the temple: at rank 2 they walk faster and the Cart arrives, at rank 3 each of them can take a hit.