Aeolia Wiki Prayers
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Rule

Prayers

Now and then the followers of every temple pray for the same thing, and a God brings it. Answering it gives faith and followers, letting it go makes some of them leave.

Since v20.

How they work

The first prayer comes at minute 4:00, then one every 110 s or a little more. All temples get the same one, at the same moment. When a prayer comes the drop at the top lights up: tap it, and the God’s line tells you who is asking, what, and how many seconds are left; tap the line to read the whole prayer.

Answered: 12 faith, 2 more followers, and the islands you see believe more in you. Let go: 2 followers leave. On the Route of the Winds prayers only come in the last sky, Crowstone.

GodPrayerAnswered when
VolanaA new islandyou have one more lesser island, with a bridge or because it believes in you
SaettoBring down a toweryou bring down a tower or another enemy building
NembraProtect the Veiledyou reach the end without losing a Veiled one
LucernoCare for what you haveyou repair one of your buildings

Why

The prayers of the Veiled go from the spirit of the temple to the gods. Now it’s the gods who bring a request from the people. See Faith and followers.

See also

Mentioned here or mentioning this page
Faith and followers · Island belief · The Route of the Winds · The story of Aeolia

This page on the relation map

What’s new

  • v23 On the Route of the Winds, people arrive in the last three skies: the village at Rocca Renastella, believing islands at Olmafonda, prayers at Crowstone. The briefing and the “New in this sky” sheet explain them.
  • v22 A match now lasts 20-30 minutes. Wind comes in more slowly, buildings cost more, the rack refills in 7 seconds, and a fallen temple rises again after 90 seconds. The late hours start at minute 22, and you can offer a truce from minute 15. Night, visits of the gods, prayers, drifting islands and Siege waves come later.
  • v20 Prayers: about every minute and a half, a God brings a request from the followers, the same for every temple. Granting it gives faith and followers; letting it drop makes two of them leave.
  • v20 On the Route of the Winds there’s no belief, no prayers and no villages: the route teaches one thing at a time.
  • v20 The label above an island says who it believes in: “believes in you 64” or “believes in the enemy 64”. At the end of the match the labels disappear, and the table counts houses, islands won by belief and prayers granted.
  • v20 After a match on the Route of the Winds, the title screen goes back to the world you had chosen. Before, Skirmish started again on the route world, and there the visits of the gods, night, villages and prayers stayed off until you reloaded the page.