Aeolia Wiki Drifting islands
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Rule

Drifting islands

A little island from a dried-up sky passes over the battle with the last spring of its sky. It stops near each temple, then moves on.

Since v18.

A cross-shaped drifting island come down into the sky, with the last spring in the middle and the four landings
A drifting island with the last spring of its sky.

How it works

The first one comes at minute 5:00. The spot where it comes down is marked on the map 20 s ahead, with the seconds left. The island stays still for 90 s, then moves on and comes down at the marked spot near another temple, at the same distance. When it has made all its stops it leaves; after 150 s another one comes.

The last spring

It has an element and gives ×3 the wind of a normal spring. It doesn’t run dry. Link it with a bridge to one of its four landings, like any islet, and put a Collector on the spring.

When it moves on

Whatever you built on it turns back into wind, all of it. The Veiled on the island go back to the temple. The bridges attached to its landings stay there as free tips: take them down or stretch them somewhere else. See Decay and Take down. If the marked spot is no longer free (a bridge passes over it, an island has risen there), the island doesn’t come down and goes on to the next stop.

The computer

From Wind up it rushes to link it as long as there are at least 30 seconds left before it leaves.

See also

Mentioned here or mentioning this page
Collector · Decay and Take down · Wind (level)

This page on the relation map

What’s new

  • v19 Bestiary: Charged Air, Blaze, the drifting island and the Lantern have their own picture. While a picture is loading, the card shows a box in the color of the element.