Lightning Rod
The Lightning’s defense. It soaks up nearby enemy lightning and then charges your Pylons.
How to use it
Enemy lightning that falls within 3.75 cells of the Lightning Rod ends up on it and does no damage. This counts for the discharges of the Lightning Pylon and the strikes of the Thunderstorm. After soaking up a bolt the Lightning Rod stays charged for a few seconds. Meanwhile your Pylons within 4.8 cells deal ×2 damage. In a Storm it also catches the sky’s lightning that falls within 5.25 cells.
Strengths and weaknesses
Strong
- It makes an attack of Pylons alone useless.
- It turns the enemy attack into strength for your Pylons.
Weak
- It does nothing against projectiles, rays and specials that aren’t lightning.
- It covers a small circle.
Counter
Against a Lightning Rod don’t use Lightning. Hit with the Hail Mortar or the Burning Mirror, which ignore it.
Relations
Generated from the game’s tables and from how the computer plays.
- Absorbs: Lightning Pylon, Thunderstorm.
- Charges: Lightning Pylon.
With the weather
See also
- Protects from
- Lightning Pylon · Thunderstorm
- Acts on
- Lightning Pylon · Thunderstorm
- Helps
- Lightning Pylon
- Element
- Lightning
- Takes light from
- Stele of Lightning
- Skies that help
- Storm
- Mentioned here or mentioning this page
- Against every element · Burning Mirror · Great miracles · Hail Mortar · Solid bridges · The opponent · Thunder Well · Visits of the gods
What’s new
- v18 Saetto sends one lightning bolt per second (a Lightning Rod catches it), Nembra makes the springs in the circle give more, Lucerno gives light of every element and repairs, and a golden bubble falls from Volana’s dream.