Aeolia Wiki Cloud Wall
Back to the game

Building

Cloud Wall

The Wind’s defense. It stops enemy Gust and Mirror shots. Put it between their towers and your buildings.

How to use it

The Cloud Wall costs 20 and has 170 health, the highest among the buildings you place. An enemy direct shot that passes over its cell stops there. Put it between the enemy towers and what you want to protect, not next to it. Enemy towers treat it as their last target: they’ll shoot at everything else first.

Strengths and weaknesses

Strong

Weak

  • It doesn’t stop the arcing shots of the Hail Mortar.
  • It doesn’t stop the discharges of the Lightning Pylon or the specials.
  • It covers a single cell: a tower moved to one side gets around it.

Counter

Against an enemy wall use arcing shots, the Pylon up close or a special. Don’t waste direct shots on it.

Relations

Generated from the game’s tables and from how the computer plays.

With the weather

SkyEffect
Gusthelps
Tailwindhelps
Foghinders

See also

Protects from
Burning Mirror · Gust Tower
Acts on
Burning Mirror · Gust Tower · Twin Mirror
Element
Wind (element)
Takes light from
Stele of Wind
Mentioned here or mentioning this page
Against every element · Arch of High Winds · Defending the Veiled · Hail Mortar · Lightning Pylon · The opponent · Towers and targets

This page on the relation map

What’s new

  • v23.1 When a terrace or a building is in the way, the Burning Mirror’s beam hits the target higher up instead of going through the wall.
  • v22.5 The Keeper waits in the temple yard, at the foot of the temple steps, not inside the wall. Anyone going to the temple climbs the steps.
  • v22.3 The “New in this sky” cards and some Bestiary cards say things more simply. The Cloud Wall, for example, now says: “It stops shots from enemy Gust Towers and Burning Mirrors. Put it between their towers and your buildings.”
  • v17.3 The Route of the Winds has fifteen worlds in six chapters, and each world gives you just one new thing. You start with bridges, Collectors, Gusts and Steles; then, one world at a time, come the Wall, the four elements, the specials, faith and miracles, the crews, the nests and the truce.