Aeolia Wiki Hail Mortar
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Building

Hail Mortar

The Rain’s attack tower. A cross tower: arcing shots that fly over Walls, slow.

How to use it

The Mortar shoots in an arc up to 8.4 cells. Each shot deals 26 damage, the highest among the towers, but it reloads in 4 s. It can’t hit closer than 3 cells: whatever stands right next to it is safe. The shot stays in the air for more than a second before it lands: a target can still disappear in the meantime. It’s a cross tower: it shoots only along its row and its column, never sideways. It has the longest range of all the towers.

Strengths and weaknesses

Strong

  • Walls don’t stop it.
  • It hits Pylons from far away.
  • Under Rain its reload time is ×0.65.

Weak

  • An enemy Vortex deflects its shots.
  • In a Gust 50% of its shots miss.
  • Slow and fragile: 60 health.

Counter

Stay off its row and its column, or get close: a Lightning Pylon inside its minimum distance hits it and it can’t answer. A Vortex at the right moment cancels a volley.

Relations

Generated from the game’s tables and from how the computer plays.

With the weather

SkyEffect
Gusthinders 50% of shots miss
Rainhelps faster reload (×0.65 the time)
Foghelps

See also

Answers
Arch of High Winds · Burning Mirror · Gust Tower · Lightning Pylon · Twin Mirror
The computer’s answers
Gust Tower · Lightning Pylon
Defenses against this tower
Light Shield · Mist · Vortex
Affected by
Deluge · Eclipse · Mist · Vortex
Element
Rain (element)
Takes light from
Stele of Rain
Skies that help
Rain (weather)
Skies that hinder
Gust
Mentioned here or mentioning this page
Against every element · Cloud Wall · Lightning Rod · Stele of Lightning · The opponent · Towers and targets

This page on the relation map

What’s new

  • v22 Towers come in two families. Cross towers shoot far, but only straight along their row and column: Gust Tower, Hail Mortar, Arch of High Winds. Circle towers shoot all around, but short: Lightning Pylon, Burning Mirror, Twin Mirror.
  • v22 Ranges are about a third shorter: the Gust reaches 7 cells, the Mortar 8, the Pylon 4 and a half. No tower can hit a temple from halfway across the map anymore. A cross tower hits the temple if its row or column crosses the temple yard, the 3-by-3 courtyard around the temple.