Aeolia Wiki Lightning Pylon
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Building

Lightning Pylon

The Lightning’s attack tower. A short discharge that jumps to other nearby targets.

How to use it

The Pylon is a circle tower: it hits everything around it, in every direction. Range 4.5 cells, damage 12, reload 1.5 s. The discharge jumps to 2 more targets within 3.3 cells. The first takes all the damage, then 70%, 50% and 40%. Put it where the enemy has to pass: at the tip of a contested bridge, near an island the enemy wants to take. It also hits the Veiled and the Carrier on the bridges. The bridge planks hold.

Strengths and weaknesses

Strong

  • It hits everything around it and Walls don’t stop it.
  • A charged Lightning Rod of yours nearby makes it deal double damage.
  • In a Storm it deals ×1.5 damage and jumps to one more target.

Weak

  • Its range is the shortest: a Mirror, or a cross tower that has it on its row or its column, hits it from outside.
  • A nearby enemy Lightning Rod soaks up its discharges.
  • With the Tailwind it reloads more slowly.

Counter

Stay out of its reach and hit it from far away: a Hail Mortar or a Gust Tower on its row or its column, or a Burning Mirror. A Lightning Rod next to your buildings takes its discharges.

Relations

Generated from the game’s tables and from how the computer plays.

With the weather

SkyEffect
Stormhelps damage ×1.5, one more bounce (+1)
Tailwindhinders slower reload (×1.5 the time)

See also

Answers
Burning Mirror · Gust Tower · Hail Mortar
The computer’s answers
Gust Tower · Hail Mortar
Defenses against this tower
Light Shield · Lightning Rod
Affected by
Deluge · Eclipse · Lightning Rod · Mist
Gets help from
Lightning Rod
Element
Lightning
Takes light from
Stele of Lightning
Skies that help
Storm
Skies that hinder
Tailwind (weather)
Mentioned here or mentioning this page
Against every element · Cloud Wall · Flyers and nests · Lantern Nest · The opponent · Thunder Well · Towers and targets

This page on the relation map

What’s new

  • v22 Towers come in two families. Cross towers shoot far, but only straight along their row and column: Gust Tower, Hail Mortar, Arch of High Winds. Circle towers shoot all around, but short: Lightning Pylon, Burning Mirror, Twin Mirror.
  • v22 Ranges are about a third shorter: the Gust reaches 7 cells, the Mortar 8, the Pylon 4 and a half. No tower can hit a temple from halfway across the map anymore. A cross tower hits the temple if its row or column crosses the temple yard, the 3-by-3 courtyard around the temple.
  • v17 Flyers don’t need bridges, but they can’t fly for long and go back to the nest to rest. Each family has just one counter: the Mirror for kites, Mist for sparks, the Gust for clouds, the Pylon for lanterns.