Burning Mirror
The Sun’s attack tower. A circle tower: a steady ray that burns more the longer it stays on its target.
How to use it
The Mirror keeps a ray on a target within 5.25 cells. It starts at 4 damage per second and goes up by 4 every second, up to 26. It does best against sturdy targets that don’t move: apart from Walls, anything that stays put for a long time. It’s a circle tower: it shoots all around, but short. The ray is direct: an enemy Wall on the line stops it.
Strengths and weaknesses
Strong
- The highest damage per second once the ray is hot.
- With the Tailwind it burns ×1.5.
Weak
Counter
A Cloud Wall takes away its line. A Hail Mortar that has it on its row or its column hits it from farther away. Wait for the rain to attack where there are many of them.
Relations
Generated from the game’s tables and from how the computer plays.
- The computer answers it with: Hail Mortar, Lightning Pylon, Gust Tower.
- You guard against it with: Cloud Wall, Mist, Light Shield.
- Stopped by: Cloud Wall.
- Weakened by: Mist.
- Shut down by: Eclipse.
- Slowed by: Deluge.
With the weather
See also
- The computer’s answers
- Hail Mortar · Lightning Pylon
- Defenses against this tower
- Cloud Wall · Light Shield · Mist
- Affected by
- Cloud Wall · Deluge · Eclipse · Mist
- Element
- Sun
- Takes light from
- Stele of Sun
- Skies that help
- Tailwind (weather)
- Skies that hinder
- Fog · Rain (weather) · Storm
- Mentioned here or mentioning this page
- Against every element · Flyers and nests · Kite Nest · Lightning Rod · The opponent · Towers and targets · Twin Mirror
What’s new
- v23.1 When a terrace or a building is in the way, the Burning Mirror’s beam hits the target higher up instead of going through the wall.
- v22.3 The “New in this sky” cards and some Bestiary cards say things more simply. The Cloud Wall, for example, now says: “It stops shots from enemy Gust Towers and Burning Mirrors. Put it between their towers and your buildings.”
- v22 Towers come in two families. Cross towers shoot far, but only straight along their row and column: Gust Tower, Hail Mortar, Arch of High Winds. Circle towers shoot all around, but short: Lightning Pylon, Burning Mirror, Twin Mirror.
- v17.1 Element study: whoever offers a Keeper studies the element the fallen side built with most, and can place its study building, even without that spring: Arch of High Winds, Thunder Well, Cistern, Twin Mirror.
- v17 Flyers don’t need bridges, but they can’t fly for long and go back to the nest to rest. Each family has just one counter: the Mirror for kites, Mist for sparks, the Gust for clouds, the Pylon for lanterns.
- v16.1 A Fog sky still shortens Gusts and Mirrors, but now you can see it. While you place a tower, its circle shows its range right now, and the full range stays dashed and faint. The same goes for the circles of enemy towers.
- v06 The two sides start even, with the same mirrored pieces.