Rain
Arcing shots that fly over Walls, a defense that weakens enemy towers, a special that brings bridges down.
How it plays
Rain hits over obstacles. The Hail Mortar is a cross tower: it deals the highest damage per shot, shoots the farthest of all along its row and its column, and Walls don’t stop it. The Mist takes damage away from every nearby enemy tower. The Deluge cuts bridges, something no tower does. Its limit is slowness: the Mortar reloads slowly, can’t hit up close, and the Gust makes it miss half its shots.
When to choose it
In the story
It’s the element of Nembra, the slow goddess who counts time in seasons. See The story of Aeolia.

The buildings
| Building | Role | Cost | In the game |
|---|---|---|---|
| Hail Mortar | Attack | 60 | cross, arcing: slow, flies over Walls, can’t hit up close |
| Mist | Defense | 40 | nearby enemy towers deal 40% less damage |
| Deluge | Special | 70 | special: in 10 s it brings down the uncovered enemy bridges in the area and slows their towers |
| Stele of Rain | Light | 25 | lights a circle of Rain: Rain buildings can only be placed in its light |
| Cloud Nest | Nest | 65 | two low clouds that blind enemy towers. The Gust drives them away |
With the weather
See also
- Buildings of the element
- Cistern · Cloud Nest · Deluge · Hail Mortar · Mist · Stele of Rain
- Skies that help
- Fog · Rain (weather)
- Skies that hinder
- Gust
- Gift of
- Nembra
- Mentioned here or mentioning this page
- First match · Reading the weather · The story of Aeolia