Category
Buildings
All the buildings: the Collector, six per element (attack, defense, special, Stele, nest and study), the temple and the altar.
How you build
Every building costs wind and goes on one of your cells connected to the temple: island or bridge. The buildings of an element need the element open and its light: see Steles and light. On the phone: On your phone.
Cross towers and circle towers
Cross towers fire far, but only along their row and their column: Gust Tower, Hail Mortar and Arch of High Winds. Circle towers fire short, but all around: Lightning Pylon, Burning Mirror and Twin Mirror. No tower turns. All of it in Towers and targets.
| Building | Element | Role | Cost | Health | Range or radius |
|---|---|---|---|---|---|
| Collector | Economy | 20 | 50 | ||
| Gust Tower | Wind | Attack | 40 | 70 | 7.2 cells |
| Cloud Wall | Wind | Defense | 20 | 170 | |
| Vortex | Wind | Special | 70 | 70 | radius 5.25 cells |
| Stele of Wind | Wind | Light | 25 | 120 | light 6.75 cells |
| Lightning Pylon | Lightning | Attack | 45 | 100 | 4.5 cells |
| Lightning Rod | Lightning | Defense | 35 | 110 | radius 3.75 cells |
| Thunderstorm | Lightning | Special | 80 | 60 | 9 cells |
| Stele of Lightning | Lightning | Light | 25 | 120 | light 6.75 cells |
| Hail Mortar | Rain | Attack | 60 | 60 | 8.4 cells |
| Mist | Rain | Defense | 40 | 80 | radius 5.25 cells |
| Deluge | Rain | Special | 70 | 70 | 9.75 cells |
| Stele of Rain | Rain | Light | 25 | 120 | light 6.75 cells |
| Burning Mirror | Sun | Attack | 50 | 65 | 5.25 cells |
| Light Shield | Sun | Defense | 45 | 90 | radius 3.75 cells |
| Eclipse | Sun | Special | 80 | 60 | 9 cells |
| Stele of Sun | Sun | Light | 25 | 120 | light 6.75 cells |
| Kite Nest | Wind | Nest | 65 | 80 | |
| Spark Nest | Lightning | Nest | 65 | 80 | |
| Cloud Nest | Rain | Nest | 65 | 80 | |
| Lantern Nest | Sun | Nest | 60 | 80 | |
| Arch of High Winds | Wind | Attack | 60 | 75 | 7.8 cells |
| Thunder Well | Lightning | Defense | 45 | 120 | radius 3.75 cells |
| Cistern | Rain | Special | 50 | 70 | 7.5 cells |
| Twin Mirror | Sun | Attack | 60 | 65 | 5.25 cells |
CollectorYou place it on a spring. It gives wind and unlocks the spring’s element as long as it stays linked to the temple.
Gust TowerThe Wind’s attack tower. A cross tower: long direct shots, only along its row and its column.
Cloud WallThe Wind’s defense. It stops enemy Gust and Mirror shots. Put it between their towers and your buildings.
VortexThe Wind’s special. For 10 s it deflects enemy arcing shots and extends your Gusts.
Stele of WindIt lights a circle of Wind light. Wind buildings can only be placed in its light.
Lightning PylonThe Lightning’s attack tower. A short discharge that jumps to other nearby targets.
Lightning RodThe Lightning’s defense. It soaks up nearby enemy lightning and then charges your Pylons.
ThunderstormThe Lightning’s special. 5 bolts on an area, 34 damage each.
Stele of LightningIt lights a circle of Lightning light. Lightning buildings can only be placed in its light.
Hail MortarThe Rain’s attack tower. A cross tower: arcing shots that fly over Walls, slow.
MistThe Rain’s defense. Nearby enemy towers deal 40% less damage.
DelugeThe Rain’s special. In 10 s it brings down the uncovered enemy bridges in the area and slows their towers.
Stele of RainIt lights a circle of Rain light. Rain buildings can only be placed in its light.
Burning MirrorThe Sun’s attack tower. A circle tower: a steady ray that burns more the longer it stays on its target.
Light ShieldThe Sun’s defense. It slowly repairs nearby buildings and bridges.
EclipseThe Sun’s special. It shuts down the enemy buildings in an area for 7 s.
Stele of SunIt lights a circle of Sun light. Sun buildings can only be placed in its light.
TempleThe heart of each side. It gives a bit of wind, lights all four elements and shelters the Keeper. If it falls, the enemy can win.
AltarWhere the Carrier brings the enemy Keeper. If the rite is completed, the Keeper turns to light and the match is won.
Kite NestThe nest of the Wind’s flyers. It holds two kites that steal the bundle from enemy Veiled.
Spark NestThe nest of the Lightning’s flyers. It holds two spark swarms that burn enemy buildings.
Cloud NestThe nest of the Rain’s flyers. It holds two low clouds that blind enemy towers.
Lantern NestThe nest of the Sun’s flyers. It holds two lanterns that repair bridges and buildings.
Arch of High WindsThe Wind’s study building. A cross tower: its shots go straight and pass over Walls.
Thunder WellThe Lightning’s study building. A Lightning Rod that throws the bolt it caught back at the nearest enemy.
CisternThe Rain’s study building. A small Deluge that recharges in half the time and needs only one light.
Twin MirrorThe Sun’s study building. A Mirror that heats two targets at once, each at half damage.