Fog
A low fog over the sky. Direct-fire towers can’t see as far.
What happens
For 20 s direct-fire towers, Gusts and Mirrors, shoot at ×0.6 their range. Rain springs give ×1.5. Mist and Deluge grow wider. Don’t mix up the sky with the building: the Mist building takes damage away from nearby enemy towers, the Fog sky only shortens direct shots, on both sides. While you place a tower, the circle of a shortened tower shows its range right now, and the full one stays dashed and faint.
What to do
- A Gust that kept you away can’t reach you now: it’s the moment to stretch out a bridge.
- Mortars and Pylons lose nothing.

What changes, number by number
Measured with the game’s own functions.
| Element | Effect |
|---|---|
| Wind | hinders Gust Tower: range ×0.6 |
| Rain | helps springs ×1.5; Mist: radius +1.5 cells; Deluge: radius +1.5 cells, charges ×2 faster |
| Sun | hinders Burning Mirror: range ×0.6 |
See also
- Favors
- Deluge · Mist · Rain (element)
- Hinders
- Burning Mirror · Gust Tower · Sun · Twin Mirror · Wind (element)
- Mentioned here or mentioning this page
- Against every element · Reading the weather · Towers and targets