Tailwind
A warm, steady wind. Wind and Sun get stronger, Lightning slows down.
What happens
For 20 s Wind and Sun springs give double. Mirrors burn ×1.5, Shields repair ×2. Pylons reload more slowly: ×1.5 the time.
What to do
- If you have Wind or Sun Collectors, now is the time to spend.
- A hot Mirror now deals more damage than under any other sky.

What changes, number by number
Measured with the game’s own functions.
| Element | Effect |
|---|---|
| Wind | helps springs ×2; Vortex: charges ×2 faster |
| Lightning | hinders Lightning Pylon: slower reload (×1.5 the time) |
| Sun | helps springs ×2; Burning Mirror: damage ×1.5; Light Shield: repairs ×2; Eclipse: charges ×2 faster |
See also
- Favors
- Burning Mirror · Light Shield · Sun · Wind (element)
- Hinders
- Lightning · Lightning Pylon
- Mentioned here or mentioning this page
- Reading the weather · Tailwind (world rule)