Aeolia Wiki Altar
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Building

Altar

Where the Carrier brings the enemy Keeper. If the rite is completed, the Keeper turns to light and the match is won.

How to use it

The altar stands on the home island, not far from the temple. Your Keeper goes there and back to tend it. When your Carrier reaches the altar with the enemy Keeper the rite begins: see Rite at the altar. The altar has 900 health. If it falls it stands up again after 60 s. While it’s down the Carrier waits.

Strengths and weaknesses

Strong

  • The rite is completed in a few seconds.

Weak

  • If the altar falls during the rite, the rite breaks and the enemy Keeper is free again.

Counter

If the enemy Carrier reaches their altar with your Keeper, the altar becomes the most important target on the map. Your towers know it: they aim at it first.

See also

Tended by
Keeper
Mentioned here or mentioning this page
Carrier · First match · Rite at the altar

This page on the relation map

What’s new

  • v22.5 The Veiled, Carriers, waiting worshippers and village people walk around the temple, altar, houses, towers, trees and rocks instead of through them. Waiting worshippers no longer stand inside each other.
  • v18 In four-player matches the messages follow the story: the enemy Keeper brought to your altar turns to light and rises to the gods. The route says fifteen worlds in the Feats too.
  • v16 Faith: it comes from the Veiled praying at the altar and from your followers, up to 100. If the temple is under fire or the Keeper is far away, less of it comes. You need it for miracles.
  • v07 The Keeper walks between the temple and a separate altar and has its own health. When it comes out you can hit it, and under fire it stops.
  • v07 The offering at the altar takes five visible signs and stops if the altar falls.