Sun
A ray that burns more and more, a defense that repairs, a special that shuts the enemy down.
How it plays
Sun wins over time. The Burning Mirror is a circle tower and grows stronger as long as it stays on its target. The Light Shield repairs buildings and bridges. The Eclipse shuts down a whole area before an attack. Its limit is a cloudy sky: Rain and Storm halve Mirrors and Shields.
When to choose it
- For a front that has to last: Shields and Mirrors together.
- Before a decisive attack, with the Eclipse.
- With the Tailwind.
In the story
It’s the element of Lucerno, the God who repairs and looks before he strikes. See The story of Aeolia.

The buildings
| Building | Role | Cost | In the game |
|---|---|---|---|
| Burning Mirror | Attack | 50 | circle, short: the longer it stays on a target, the more it burns |
| Light Shield | Defense | 45 | slowly repairs nearby buildings and bridges |
| Eclipse | Special | 80 | special: shuts down the enemy buildings in an area for 7 s |
| Stele of Sun | Light | 25 | lights a circle of Sun: Sun buildings can only be placed in its light |
| Lantern Nest | Nest | 60 | two lanterns that repair bridges and buildings. The Pylon shoots them down |
With the weather
See also
- Buildings of the element
- Burning Mirror · Eclipse · Lantern Nest · Light Shield · Stele of Sun · Twin Mirror
- Skies that help
- Tailwind (weather)
- Skies that hinder
- Fog · Rain (weather) · Storm
- Gift of
- Lucerno
- Mentioned here or mentioning this page
- First match · Reading the weather · The story of Aeolia