Aeolia Wiki Wind
Back to the game

Element

Wind

Long direct shots, a Wall that stops enemy Gusts and Mirrors, a special that deflects arcing shots.

How it plays

Wind hits from far away. The Gust Tower is a cross tower: it shoots far along its row and its column. The Cloud Wall costs little and holds a lot. Its limit is the line of fire: the Gust doesn’t shoot sideways, enemy Walls stop it and Fog shortens it.

When to choose it

  • Against enemy Mirrors and Gusts: your Walls shut them down.
  • Against a siege of Mortars: the Vortex deflects their shots.
  • When the Gust or the Tailwind arrives.

In the story

It’s the element of Volana, the oldest of the gods, who carries the wind to the faraway springs. See The story of Aeolia.

The Stele of Wind beside a Gust Tower

The buildings

BuildingRoleCostIn the game
Gust TowerAttack40cross: shoots far, but only along its row and its column
Cloud WallDefense20stops enemy Gust and Mirror shots: put it between their towers and your buildings
VortexSpecial70special: for 10 s it deflects arcing shots and extends the range of your nearby Gusts
Stele of WindLight25lights a circle of Wind: Wind buildings can only be placed in its light
Kite NestNest65two kites that steal wind from the enemy Veiled. The Mirror shoots them down

With the weather

SkyEffect
Gusthelps springs ×2; Gust: damage ×2; Vortex: charges ×2 faster
Tailwindhelps springs ×2; Vortex: charges ×2 faster
Foghinders Gust: range ×0.6

See also

Buildings of the element
Arch of High Winds · Cloud Wall · Gust Tower · Kite Nest · Stele of Wind · Vortex
Skies that help
Gust · Tailwind (weather)
Skies that hinder
Fog
Gift of
Volana
Mentioned here or mentioning this page
First match · Reading the weather · The story of Aeolia

This page on the relation map