Wind
Long direct shots, a Wall that stops enemy Gusts and Mirrors, a special that deflects arcing shots.
How it plays
Wind hits from far away. The Gust Tower is a cross tower: it shoots far along its row and its column. The Cloud Wall costs little and holds a lot. Its limit is the line of fire: the Gust doesn’t shoot sideways, enemy Walls stop it and Fog shortens it.
When to choose it
In the story
It’s the element of Volana, the oldest of the gods, who carries the wind to the faraway springs. See The story of Aeolia.

The buildings
| Building | Role | Cost | In the game |
|---|---|---|---|
| Gust Tower | Attack | 40 | cross: shoots far, but only along its row and its column |
| Cloud Wall | Defense | 20 | stops enemy Gust and Mirror shots: put it between their towers and your buildings |
| Vortex | Special | 70 | special: for 10 s it deflects arcing shots and extends the range of your nearby Gusts |
| Stele of Wind | Light | 25 | lights a circle of Wind: Wind buildings can only be placed in its light |
| Kite Nest | Nest | 65 | two kites that steal wind from the enemy Veiled. The Mirror shoots them down |
With the weather
See also
- Buildings of the element
- Arch of High Winds · Cloud Wall · Gust Tower · Kite Nest · Stele of Wind · Vortex
- Skies that help
- Gust · Tailwind (weather)
- Skies that hinder
- Fog
- Gift of
- Volana
- Mentioned here or mentioning this page
- First match · Reading the weather · The story of Aeolia