Twin Mirror
The Sun’s study building. A Mirror that heats two targets at once, each at half damage.
Since v17.1.
How to use it
You can build it only after studying the Sun (see Study of the elements), in any light. It costs 60. Like the Burning Mirror it’s a circle tower, up to 5.25 cells, and it keeps a ray that burns more the longer it stays on its target. The Twin keeps two, on two different targets, and each one deals half the damage.
Strengths and weaknesses
Strong
- Against many small targets it works twice as hard.
Weak
- On a single target it does less than a Mirror.
- Walls stop it.
Counter
A Wall in front, or the Mortar coming from above.
Relations
Generated from the game’s tables and from how the computer plays.
- The computer answers it with: Hail Mortar, Gust Tower, Burning Mirror, Lightning Pylon.
- You guard against it with: Light Shield.
- Stopped by: Cloud Wall.
- Weakened by: Mist.
- Shut down by: Eclipse.
- Slowed by: Deluge.
With the weather
See also
- The computer’s answers
- Gust Tower · Hail Mortar
- Defenses against this tower
- Light Shield
- Affected by
- Cloud Wall · Deluge · Eclipse · Mist
- Element
- Sun
- Skies that hinder
- Fog
- Mentioned here or mentioning this page
- Against every element · Burning Mirror · Study of the elements · The opponent · Towers and targets
What’s new
- v22 Towers come in two families. Cross towers shoot far, but only straight along their row and column: Gust Tower, Hail Mortar, Arch of High Winds. Circle towers shoot all around, but short: Lightning Pylon, Burning Mirror, Twin Mirror.
- v17.1 Element study: whoever offers a Keeper studies the element the fallen side built with most, and can place its study building, even without that spring: Arch of High Winds, Thunder Well, Cistern, Twin Mirror.