Aeolia Wiki Gale
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Level

Gale

All four elements, no announcements, no mistakes.

What to expect

The computer decides every 2.6 s, makes at most 15 moves per minute and keeps up to 6 Collectors. It fights for the central island from minute 4:00. It attacks from minute 7:00 and announces nothing. It has no extra wind: it wins because it’s fast.

How to win

Get to the far springs before it does. Every Collector it loses takes an element away from it: hit its Veiled on the way, or cut the bridge with a Thunderstorm or a Deluge. Always keep a defense against arcing shots: at Gale the Mortar comes early.

On the Route of the Winds

Worlds 11 (Pietraserra), 13 (Rocca Renastella) are played at this level. The Route of the Winds.

See also

Feats
Against the gale
On the Route of the Winds
The Route of the Winds
Mentioned here or mentioning this page
Flyers and nests · The hand · Weaves · World of the Day (game mode)

This page on the relation map

What’s new

  • v22 On Gale and Tempest, from the tenth minute the computer tries to reach your temple before the late hours: a tower on its row or column, then a bridge for the Carrier. Fewer matches end in a stalemate or a truce.
  • v21 The computer uses the hand on Gale and Tempest.
  • v15 World of the Day: the button opens a page with today’s world, the top 100 on the leaderboard and yesterday’s results. You play against Gale, without Omens.
  • v13 Gale decides faster and keeps up to six Collectors: now it beats a Wind-level player about six times out of ten.