Gale
All four elements, no announcements, no mistakes.
What to expect
The computer decides every 2.6 s, makes at most 15 moves per minute and keeps up to 6 Collectors. It fights for the central island from minute 4:00. It attacks from minute 7:00 and announces nothing. It has no extra wind: it wins because it’s fast.
How to win
Get to the far springs before it does. Every Collector it loses takes an element away from it: hit its Veiled on the way, or cut the bridge with a Thunderstorm or a Deluge. Always keep a defense against arcing shots: at Gale the Mortar comes early.
On the Route of the Winds
Worlds 11 (Pietraserra), 13 (Rocca Renastella) are played at this level. The Route of the Winds.
See also
- Feats
- Against the gale
- On the Route of the Winds
- The Route of the Winds
- Mentioned here or mentioning this page
- Flyers and nests · The hand · Weaves · World of the Day (game mode)
What’s new
- v22 On Gale and Tempest, from the tenth minute the computer tries to reach your temple before the late hours: a tower on its row or column, then a bridge for the Carrier. Fewer matches end in a stalemate or a truce.
- v21 The computer uses the hand on Gale and Tempest.
- v15 World of the Day: the button opens a page with today’s world, the top 100 on the leaderboard and yesterday’s results. You play against Gale, without Omens.
- v13 Gale decides faster and keeps up to six Collectors: now it beats a Wind-level player about six times out of ten.