Category
Levels
Five levels for the opponent, from First Flight to Tempest. You choose it in the main menu.
How the opponent changes
Each level changes how often the computer decides, how many moves it makes per minute, when it leaves the central island alone, when it starts harassing and attacking, how many elements it uses, whether it announces its targets and how often it gets things wrong. At the first two levels its temple is smaller and the late hours hit it before yours. After two wins in a row the game offers you the level above, after three losses the one below. Online the levels don’t count: you play as equals. How the computer thinks: The opponent.
| Level | Decides every | First attack | Elements | Warning | Mistakes | Enemy temple |
|---|---|---|---|---|---|---|
| First Flight | 9 s | 20:00 | 1 | 12 s | 50% | 50% |
| Breeze | 7 s | 14:00 | 2 | 8 s | 30% | 70% |
| Wind | 4.5 s | 8:00 | 3 | 3 s | 10% | 100% |
| Gale | 2.6 s | 7:00 | 4 | no | 0% | 100% |
| Tempest | 3 s | 6:00 | 4 | no | 0% | 100% |
- First FlightFor learning. The enemy is slow, uses a single element and announces its attack well ahead of time.
- BreezeFor your first matches. The enemy uses two elements and announces where it will strike.
- WindA careful opponent. It strikes back, uses three elements and makes use of the weather.
- GaleAll four elements, no announcements, no mistakes.
- TempestPressure from the start and specials at the right moment. It collects 20% more wind.