Nembra
The goddess of the Rain. Slow and patient, she counts time in seasons, and she teaches you to pray.
Who she is
Nembra is the Rain, one of the four gods born from the first wind. She’s slow and patient, she counts time in seasons. She speaks softly, in images of water and waiting. She has no figure: you see her in the rain.
Her gifts
The Mortar, the Mist, the Deluge, prayer and the Stone Cloud. On the Route of the Winds she’s chapter 3, “Nembra’s Patience”: she gives you Rain and teaches you to pray. Faith is born from the resting Veiled: see Faith and followers. Her element: Rain.

See also
- Gives
- Rain (element)
- Mentioned here or mentioning this page
- Faith and followers · Great miracles · The Route of the Winds · The story of Aeolia
What’s new
- v24.6 Every world has its own sky. On the route it follows the story: clear and windy in Volana's worlds, veiled with rain in Nembra's, warm with sunset in Lucerno's, dark in the last ones. Other worlds have a fixed sky: same world, same sky.
- v24 After Crowstone two new things open in the menu. The Free world is your home sky, with no enemy, and it saves itself. Gods’ Challenges are eight trials, two per God: if time runs out you haven’t lost, you try again.
- v22 A match now lasts 20-30 minutes. Wind comes in more slowly, buildings cost more, the rack refills in 7 seconds, and a fallen temple rises again after 90 seconds. The late hours start at minute 22, and you can offer a truce from minute 15. Night, visits of the gods, prayers, drifting islands and Siege waves come later.
- v20 The cards for the visits of the gods have a picture: the sign of the element in its color.
- v20 After a match on the Route of the Winds, the title screen goes back to the world you had chosen. Before, Skirmish started again on the route world, and there the visits of the gods, night, villages and prayers stayed off until you reloaded the page.
- v19 The panel for a visit of the gods, opened by tapping the label on the circle, closes at the end of the match and when you leave to the menu: before, it stayed open into the next match.
- v18 Visits of the gods: about every two minutes Volana, Saetto, Nembra or Lucerno pass over the sky. Twenty seconds before, the map marks a circle for each temple, at the same distance, with the God’s name and the seconds left.
- v18 Saetto sends one lightning bolt per second (a Lightning Rod catches it), Nembra makes the springs in the circle give more, Lucerno gives light of every element and repairs, and a golden bubble falls from Volana’s dream.
- v18 In four-player matches the messages follow the story: the enemy Keeper brought to your altar turns to light and rises to the gods. The route says fifteen worlds in the Feats too.
- v17.3 The story has its gods: Volana of the Wind, Saetto of the Lightning, Nembra of the Rain and Lucerno of the Sun. Each chapter is a meeting with one of them. Volana sleeps in the first spring, at Crowstone, and Sterpa, the spirit of a temple in the south, is racing to wake her before you.