Category
Game modes
Against the computer on a world of your choice, along the Route of the Winds, on the World of the Day, or online against another person.
Which one to choose
To learn: Free play and New world at First Flight. For a challenge that grows: The Route of the Winds. To play with a friend: Online match.

- Free play and New worldSkirmish, from the main menu: one world, one level, one match, with every power.
- The Route of the WindsFifteen worlds in six chapters, from First Flight to Tempest. Each sky brings something new, a gift from a God, all the way to Crowstone.
- World of the DayThe same world for everyone, changing every day.
- Online matchA match against another person, in real time. You create an open or private room, or send a challenge link.
- Ranked matchesOnline matches that count toward a rating, on verified worlds.
- SiegeTwo players together on the Cross against eight waves of enemy islands. You win when no enemy island is armed anymore.
- World of the Day togetherThe World of the Day as a Siege too: the same sky for everyone, on the Cross, you and an ally against the waves.
- World editorMove the islands in your half of the sky and choose their springs. The other half follows by itself.
- ReplaysAt the end of a match you can save it and send it with a link. You watch the replay at speed 1, 2 or 4, even offline.
- Match photoAt the end of a match, a photo of the world with the key moments, to share. Inside the photo there is the replay of the match.
- SavesA match against the computer saves itself. From the menu you pick it up where you left it.
- Free worldYour home sky, with no enemy and no rush. Grow your village, your islands and Cirro. It saves itself.
- Gods’ ChallengesEight small trials, two per God, after Crowstone. A fixed world, a goal, plenty of time. If time runs out you haven’t lost: you try again.