Category
World rules
Up to two rules change a world for both sides. They work online too.
How they work
You choose the rules in New world, up to two per world, and they are part of the world code. Unlike Omens, they affect both sides the same way and they also work in online matches. On the Route of the Winds the worlds further along always have more of them.
| Rule | What changes |
|---|---|
| Stingy springs | Wind in a spring, per unit of flow: 330 → 198 |
| Glass bridges | Seasoning of a piece: 24 s → 33.6 s How long new planks stay fragile: 26 s → 41.6 s |
| Restless sky | Calm between two skies: 50 s → 25 s Extra calm, at random, up to: 30 s → 15 s |
| Sleeping element | One element, picked by the world code, has no springs: its buildings can’t be unlocked |
| Tailwind | Refill of a rack slot: 7 s → 4.9 s |
| Long night | Start of the late hours: 22:00 → 18:00 |
| Siege |
- Stingy springsSprings run out sooner.
- Glass bridgesNew pieces stay fragile for longer.
- Restless skyThe weather changes twice as often.
- Sleeping elementOne element has no springs.
- TailwindThe rack refills faster.
- Long nightThe late hours come sooner.
- SiegeTwo players together against waves of enemy islands, only on the Cross. It’s not one of the two world rules: you choose it in How to play.