Category
Omens
Before a world on the Route of the Winds you can choose some Omens. They make the match harder and are worth marks.
How they work
Each Omen weighs from 1 to 3 marks. The marks from your wins add up and unlock new looks. Two Feats ask you to win with many Omens. Omens only count against the computer, only on the Route of the Winds, never online. All together they weigh 16 marks.
| Omen | Weight | What changes |
|---|---|---|
| Scarce Wind | 1 | you start with half the wind |
| Restless Sky | 1 | the weather changes twice as often |
| Meager Springs | 1 | springs run dry sooner |
| Early Hours | 1 | the late hours come three minutes sooner |
| Green Planks | 1 | new planks stay fragile for longer |
| Swift Enemy | 2 | the enemy decides a quarter faster |
| Silent Enemy | 2 | the enemy doesn’t announce its targets and makes no mistakes |
| Bare Hands | 2 | no specials, hand or miracles for you |
| Fragile Temple | 2 | your temple has a quarter less strength |
| Rich Enemy | 3 | the enemy collects 20% more wind |
- Scarce WindYou start with half the wind.
- Restless SkyThe weather changes twice as often.
- Meager SpringsSprings run dry sooner.
- Early HoursThe late hours come three minutes sooner.
- Green PlanksNew planks stay fragile for longer.
- Swift EnemyThe enemy decides a quarter faster.
- Silent EnemyThe enemy doesn’t announce its targets and makes no mistakes.
- Bare HandsNo specials and no miracles for you.
- Fragile TempleYour temple has a quarter less strength.
- Rich EnemyThe enemy collects 20% more wind.