Stingy springs
Springs run out sooner.
How to play it
Each spring holds less wind and runs dry soon. When one runs dry a new pair is born somewhere else: the map changes more often. Always keep a bridge ready toward the next spring and don’t build everything around a single one. See Springs.
On the Route of the Winds
World 11, Pietraserra, at Gale; World 14, Islands of Olmafonda, at Tempest.
See also
- Same effect
- Meager Springs
- Changes
- Springs
- On the Route of the Winds
- The Route of the Winds