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World rule

Stingy springs

Springs run out sooner.

How to play it

Each spring holds less wind and runs dry soon. When one runs dry a new pair is born somewhere else: the map changes more often. Always keep a bridge ready toward the next spring and don’t build everything around a single one. See Springs.

On the Route of the Winds

World 11, Pietraserra, at Gale; World 14, Islands of Olmafonda, at Tempest.

See also

Same effect
Meager Springs
Changes
Springs
On the Route of the Winds
The Route of the Winds

This page on the relation map