Aeolia Wiki How to win
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Guide

How to win

You win by carrying the enemy Keeper to your own altar. There are three roads to get there.

Victory

A match is won in one way only: the rite at the altar with the enemy Keeper. To get there the enemy Keeper has to be down and your Carrier has to have a road.

Three roads

Knocking down the temple

The classic road. No tower reaches the enemy temple from the middle of the map. Stretch a bridge to the row or the column of its temple yard and put a cross tower there, or bring a circle tower close to its island, with their Steles. The temple has 3000 health and cannot be repaired by hand: steady damage is what counts. When it falls you have 90 s to take the Keeper away, then the temple rises again.

Hitting the Keeper outside

The Keeper leaves the temple to go to the altar and back. Outside the temple it can be hit: at zero it falls stunned, even if the temple is standing. Towers that cover the stretch between the enemy temple and altar open a quick victory. See Keeper.

Reaching the late hours ahead

From minute 22:00, at Wind level, the sky wears down the temples and a fallen temple no longer rises. Whoever has the healthier temple and a road ready wins the race. See Late hours.

What really counts

  • The wind: two or three Collectors early, on different elements.
  • The road: without a bridge that touches the enemy island the Carrier does not set off. Get it ready before the temple falls.
  • The altar: during the rite the altar has to hold. Keep a defense close by.
  • Your Keeper: the enemy can do the same to you. Cover your stretch between temple and altar.

See also

Feats
First altar · Lightning win
Mentioned here or mentioning this page
Keeper · Late hours · Temple

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